isabella alessandro ♔ character stats
Apr. 2nd, 2015 11:45 pmIsabella Alessandro
Italian Resistance Movement
Fast 5 Swashbuckler 10
Human

Str 14 ( +2 )
Dex 20 ( +5 )
Con 13 ( +1 )
Int 12 ( +1 )
Wis 14 ( +2 )
Cha 18 ( +4 )
Hit Points | 129
Initiative | +5
Armor Class | 28 ( + 12 class + 5 dex + 1 dodge )
29 melee
23 flat-footed
Fort | +7
Ref | +15
Will | +6
Base Attack Bonus | +10/5
Melee Attack | +12/7
Ranged Attack | +15/10
§
One-handed attacks
Rapier | +16/11
1d6 + 6, 17-20 x2
Beretta 92F | +15/10 or 16/11 (point blank)
2d6 ( 2d6 + 1 point blank shot), x 2
War Fan | +12/7 or 15/10 with successful bluff check
1d6 + 2, x3
§
Simple, Archaic weapons proficiency
Exotic weapon proficiency (warfan)
Personal firearms proficiency
Combat Expertise | take -5 to atk and add that number to your atk roll
Combat Reflexes | Can take up to 6 attacks of opportunity / round, even when flat footed
Defensive Martial Arts | +1 dodge bonus vs. melee attacks
Unbalance Opponent | Select one opponent who loses Str bonus to attack rolls
Dodge | +1 Defense vs. designated opponent
Agile Riposte | If opponent with dodge bonus misses in melee, get attack of oppt free
Mobility | +4 Defense vs. attacks of oppt when leaving a threatened square
Point Blank Shot | +1 attack and damage up to 30 feet
Quick Draw
Weapon Focus: Rapier | +1 to attack rolls
Weapon Finesse: Rapier
Evasion
Windfall
Uncanny Dodge 1 | can't be caught flatfooted
Uncanny Dodge 2 | can't be flanked
Greater Weapon Specialization: Rapier | +4 dmg
Find the Mark: Rapier | Increased threat range
Deflect Missiles | Ref save DC 20 + 1/enhancement bonus of attacking weapon
Touche | on flat-footed attack, add 3d6
Italian Resistance Movement
Fast 5 Swashbuckler 10
Human

Str 14 ( +2 )
Dex 20 ( +5 )
Con 13 ( +1 )
Int 12 ( +1 )
Wis 14 ( +2 )
Cha 18 ( +4 )
Hit Points | 129
Initiative | +5
Armor Class | 28 ( + 12 class + 5 dex + 1 dodge )
29 melee
23 flat-footed
Fort | +7
Ref | +15
Will | +6
Base Attack Bonus | +10/5
Melee Attack | +12/7
Ranged Attack | +15/10
§
One-handed attacks
Rapier | +16/11
1d6 + 6, 17-20 x2
Beretta 92F | +15/10 or 16/11 (point blank)
2d6 ( 2d6 + 1 point blank shot), x 2
War Fan | +12/7 or 15/10 with successful bluff check
1d6 + 2, x3
§
Balance | ( 17 ranks + 5 dex ) = +22
Climb | ( 13 ranks + 2 str ) = +15
Drive | ( 13 ranks + 5 dex ) = +18
Balance | ( 17 ranks + 5 dex ) = +22
Climb | ( 13 ranks + 2 str ) = +15
Drive | ( 13 ranks + 5 dex ) = +18
Jump | ( 17 ranks + 2 str ) = +19
Move Silently | ( 10 ranks + 5 dex ) = +15
Craft (Writing) | ( 15 ranks + 5 int ) = +20
Perform (Dance) | ( 3 ranks + 4 cha ) = +7
Ride | ( 15 ranks + 5 dex ) = +20
Move Silently | ( 10 ranks + 5 dex ) = +15
Craft (Writing) | ( 15 ranks + 5 int ) = +20
Perform (Dance) | ( 3 ranks + 4 cha ) = +7
Ride | ( 15 ranks + 5 dex ) = +20
Tumble | ( 17 ranks + 5 dex ) = +22
Simple, Archaic weapons proficiency
Exotic weapon proficiency (warfan)
Personal firearms proficiency
Combat Expertise | take -5 to atk and add that number to your atk roll
Combat Reflexes | Can take up to 6 attacks of opportunity / round, even when flat footed
Defensive Martial Arts | +1 dodge bonus vs. melee attacks
Unbalance Opponent | Select one opponent who loses Str bonus to attack rolls
Dodge | +1 Defense vs. designated opponent
Agile Riposte | If opponent with dodge bonus misses in melee, get attack of oppt free
Mobility | +4 Defense vs. attacks of oppt when leaving a threatened square
Point Blank Shot | +1 attack and damage up to 30 feet
Quick Draw
Weapon Focus: Rapier | +1 to attack rolls
Weapon Finesse: Rapier
Evasion
Windfall
Uncanny Dodge 1 | can't be caught flatfooted
Uncanny Dodge 2 | can't be flanked
Greater Weapon Specialization: Rapier | +4 dmg
Find the Mark: Rapier | Increased threat range
Deflect Missiles | Ref save DC 20 + 1/enhancement bonus of attacking weapon
Touche | on flat-footed attack, add 3d6